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BATTLECODE-UETAI Arena Cockpit
OFFICIAL PILOT TOURNAMENT • UET AI COCKPIT

CYBER-GRID ARENA

A high-speed, deterministic multi-agent strategic tournament platform. 16 engineering teams deploy autonomous algorithms in Python, C++20, and Java 21 into isolated Linux sandboxes to compete for grid dominance.

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REGISTERED TEAMS
0/ 16 SLOTS
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TURN TIME BUDGET
0ms BASE
+ 2,000 ms Time Bank reserve
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SIMULATION SPEED
0FPS REPLAY
Full keyframe + delta stream
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SANDBOX MEMORY CAP
0MB RAM
bwrap + cgroups isolated
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Polyglot Starter Kits

Write your bot in Python 3, C++20, or Java 21. Every bot consumes standard JSON observations over stdin and outputs actions on stdout.

Read Protocol Specs →
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Best-of-Three Bracket

Double-mirrored map matches plus tiebreaker. Elimination progression happens automatically as the match queue executes on the Linux worker.

Inspect Bracket Tree →
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Tactical Replay Theater

60fps Canvas 2D engine. Scrub forward/backward across 200 ticks, inspect friendly vs enemy vision with Fog-of-War toggle, and monitor action logs.

Launch Replay Theater →